RenderStreet is a cloud render farm for Blender and Modo, founded in 2012. The unlimited plan is $59.97/mo, with as many frames and projects as you can render. On-demand GPU jobs run on NVIDIA L40s with 48 GB VRAM at $4.49/server-hour, billed by the minute. No credits, no conversions. The infrastructure runs on bare-metal servers hosted in the EU and seamlessly expands into AWS, Google Cloud, and Azure on demand for additional capacity, so there are no waiting queues and no need to reserve capacity in advance, even for demanding projects.

RebusFarm is a render farm founded in 2006. It supports dozens of 3D applications, holds ISO 27001 certification, and prices rendering through a credit system called RenderPoints. For multi-software studios, it covers a lot of ground under one account.

Bottom line

RenderStreet's $59.97/mo unlimited Blender CPU plan typically costs less than a single RebusFarm project for regular renderers. RenderStreet's NVIDIA L40s (48 GB VRAM) is also about 3x faster than RebusFarm's Quadro RTX 6000 (24 GB) on Cycles, so even GPU work usually finishes faster and cheaper end-to-end.

Quick Comparison

FeatureRenderStreetRebusFarm
Founded20122006
Pricing modelFlat-rate unlimited or per-minute on-demandRenderPoints credit system, per GHz-hour / OBh
CPU pricing$59.97/mo unlimited (One) or $3.00/server-hour$0.0141/GHz-hour
GPU pricing$4.49/server-hour, NVIDIA L40s, 48 GB VRAM$0.0053/OBh, NVIDIA Quadro RTX 6000, 24 GB VRAM
BillingPer minute (on-demand) or monthly flatPer GHz-hour or OBh via credits
GPU VRAM48 GB (L40s)24 GB (Quadro RTX 6000)
InfrastructureEU-hosted bare-metal servers, with on-demand expansion into AWS, Google Cloud, and Azure. No queues, no reservationsSingle data center
Software focusBlender-first (plus Modo)Generalist, multi-software (Blender, 3ds Max, Maya, Cinema 4D, Modo, SketchUp, and more)
Blender versionsBlender 5.1 (current stable) and every version back to 2.75; always updated within days of a new release (widest range)2.79b to 5.0.1
Blender enginesCycles (Cycles X), EEVEE (EEVEE Next)Cycles, EEVEE
Blender add-on supportBroad 3rd-party add-on support: FLIP Fluids and Animation Nodes auto-detected; Graswald, Botaniq, Geo Scatter, Rigify, Procedural Crowds, Molecular, Faceit, DAZ Importer, and more work out of the box or with minor adjustments (full list)Generic plugin support via Farminizer; unsupported add-ons flagged at submission; no published Blender-specific add-on list
Trial$1 for 24 hours of RenderStreet One (unlimited Blender CPU rendering)$29.38 free credits (25 RP); trial output is watermarked until you buy at least 10 RP
UploadBlender addon, web, FTP, REST APIFarminizer plugin, web
Track record112 countries, 130M+ frames, 99% success rate17+ years, Wikipedia-notable

Pricing and specs verified 2026-05-25. Source: rebusfarm.net/blender-render-farm.

Pricing: What You Actually Pay

RebusFarm prices in GHz-hours for CPU and OctaneBench-hours (OBh) for GPU. You need to know your server's clock speed, core count, and render time to estimate a cost. RenderStreet prices per server-hour or as a flat monthly rate. Here is the difference in practice.

CPU example. Take a 1,500-frame animation at 1080p, rendering in Cycles at about 8 minutes per frame on a 32-core machine at 3.7 GHz (the configuration RebusFarm uses, an AMD Threadripper 3970X). On RenderStreet One, that is $59.97 flat, and you can render another project the same month at no extra cost. On RebusFarm, the math goes: 118 GHz x 0.133 hours x $0.0141 = roughly $0.22 per frame. Multiply by 1,500 and you are at about $330. Volume discounts start at 5% (after buying 500 RP / $590 upfront), so this job lands around $313 at the entry discount tier. Reaching 20% off requires committing $2,950 in credits up front, more than the project itself costs.

GPU example. Take a 500-frame Cycles scene that renders at 3 minutes per frame on the L40s. On RenderStreet that is 25 server-hours at $4.49 = about $112. On RebusFarm the same scene runs on a Quadro RTX 6000, a 2018 Turing-generation card. Public benchmarks put the L40s at roughly 3.1x the rendering speed of the Quadro RTX 6000 for Cycles (Blender Open Data median: L40s 9,058 vs Quadro RTX 6000 2,773 for Blender 4.3 and newer; OctaneBench 2025.2 puts the ratio at about 3.2x). The same 500 frames take about 9.4 minutes each on the older card, or about 78 hours of GPU time. The Quadro RTX 6000 produces roughly 350 OctaneBench points per hour, so at RebusFarm's $0.0053/OBh rate the job lands at about $145. RebusFarm's lower headline rate is offset by older hardware: the L40s finishes the same Cycles job faster and for less total cost.

VRAM matters too. The Quadro RTX 6000 has 24 GB; the L40s has 48 GB. Scenes that exceed 24 GB of textures, volumetrics, or geometry will not load on a single Quadro RTX 6000 card.

For a first test, both services let you try with real projects. RenderStreet's $1 trial activates RenderStreet One for 24 hours, giving unlimited Blender CPU rendering during the trial. RebusFarm gives $29.38 in free RenderPoints (25 RP) on signup, but trial renders come back with a watermark until you make a first purchase of at least 10 RP.

48 GB VRAM: Why It Matters

RebusFarm's GPU fleet runs Quadro RTX 6000 cards with 24 GB of VRAM. RenderStreet uses NVIDIA L40s with 48 GB. That is double the memory.

Modern Blender scenes grow fast. High-poly environments, 4K texture sets, volumetrics, particle systems. It adds up. When a scene exceeds 24 GB, the render either fails to load or falls back to CPU at a different rate. On the L40s, the same scene just renders. No workarounds, no splitting the scene.

If you work in archviz, VFX, or large environments, this is not an edge case. It is Tuesday.

When RebusFarm Makes Sense

If your studio works across Maya, 3ds Max, Cinema 4D, and Modo alongside Blender, RebusFarm covers all of those under one account, along with SketchUp, LightWave, and Rhino. Its ISO 27001 certification and optional NDA also serve clients with strict data-handling requirements. For a pipeline that spans multiple DCCs, that breadth is genuinely useful.

When RenderStreet Is the Right Fit

If Blender is your primary tool and you render weekly or more, the unlimited plan saves hundreds per month. The pricing is straightforward: $59.97/mo, unlimited CPU, no credit conversions, no GHz-hour calculations.

RenderStreet currently supports Blender 5.1, the latest stable release, and is typically updated within days of each new Blender version. The platform also supports every release back to Blender 2.75, the widest range of any render farm. If you maintain older projects or work with LTS releases, you do not need to upgrade your .blend files to render them.

The infrastructure runs on bare-metal servers hosted in the EU and seamlessly expands into AWS, Google Cloud, and Azure on demand for additional capacity, so there are no waiting queues and no need to reserve capacity in advance, even for demanding projects. After 130 million frames over 13 years with a 99% success rate, the platform handles production workloads without drama.

Frequently Asked Questions

Is RenderStreet cheaper than RebusFarm for Blender?

For most regular Blender users, yes. The unlimited plan is $59.97/mo. Any project that would cost more than $60 on RebusFarm (which is most animation projects) costs less on RenderStreet. GPU work also tends to be cheaper end-to-end on RenderStreet's L40s than on RebusFarm's older Quadro RTX 6000, because the faster hardware offsets the higher hourly rate.

Does RenderStreet support the same Blender versions as RebusFarm?

RenderStreet currently supports Blender 5.1 (the latest stable release) and every version back to 2.75, including all LTS releases. New Blender versions are typically added within days of launch. That is the widest version support of any render farm, and lets you render legacy projects without upgrading.

Can RenderStreet handle GPU scenes that need more than 24 GB VRAM?

Yes. RenderStreet's NVIDIA L40s GPUs have 48 GB of VRAM, double what RebusFarm's Quadro RTX 6000 cards offer. Scenes with heavy textures, volumetrics, or dense geometry that exceed 24 GB render without issue on the L40s.

How does billing work on RenderStreet vs RebusFarm?

RenderStreet bills per minute on on-demand jobs, or you pay $59.97/mo for unlimited CPU rendering. You see exactly what you will pay before the job starts. RebusFarm uses RenderPoints (1 RP = $1.18) charged per GHz-hour for CPU or OctaneBench-hour for GPU, which requires conversion math to estimate costs. RebusFarm's RenderPoints do not expire, but trial-credit renders are watermarked until you make a first purchase of at least 10 RP.

Ready to render?

$59.97/mo unlimited Blender CPU rendering, or $4.49/server-hour on NVIDIA L40s with 48 GB VRAM. Billed by the minute, no commitment.