RenderStreet is a cloud render farm for Blender and Modo, founded in 2012. The unlimited plan is $59.97/mo, with as many frames and projects as you can render. On-demand GPU jobs run on NVIDIA L40s with 48 GB VRAM at $4.49/server-hour, billed by the minute. The infrastructure runs on bare-metal servers hosted in the EU and seamlessly expands into AWS, Google Cloud, and Azure on demand for additional capacity, so there are no waiting queues and no need to reserve capacity in advance, even for demanding projects.
Fox Renderfarm is a render farm operating since 2011. It supports many DCC applications, holds TPN-Accredited Vendor status and ISO 27001 compliance, and uses a five-tier loyalty pricing model where rates drop as your cumulative spend grows. The platform serves customers in 100+ countries and operates from its own data centers, with a team that includes alumni from Disney, Lucasfilm, Dreamworks, and Sony.
Bottom line
Fox Renderfarm's lowest GPU rate ($0.90/node-hour) requires $10,000+ in cumulative spending to unlock, and the GPU model is undisclosed. New users actually pay $1.80/node-hour. RenderStreet publishes a single flat $4.49/server-hour rate on NVIDIA L40s with 48 GB VRAM, and $59.97/mo unlimited CPU usually beats a single typical Fox project.
Quick Comparison
| Feature | RenderStreet | Fox Renderfarm |
|---|---|---|
| Founded | 2012 | 2011 |
| Pricing model | Flat-rate unlimited or per-minute on-demand | Five-tier loyalty pricing based on cumulative spend (Ordinary, Silver, Gold, Platinum, Diamond) |
| CPU pricing | $59.97/mo unlimited (One) or $3.00/server-hour | $0.0255/thread/hour (Ordinary, ~$0.051/core) down to $0.0153/thread/hour (Diamond, ~$0.0306/core); Diamond requires $10,000+ cumulative spend |
| GPU pricing | $4.49/server-hour on NVIDIA L40s (48 GB VRAM) | $1.80/node/hour (Ordinary) to $0.90/node/hour (Diamond), on 2-card nodes; GPU model not specified publicly |
| GPU transparency | NVIDIA L40s with 48 GB VRAM disclosed upfront | GPU model and VRAM not published on the public site |
| Billing | Per minute (on-demand) or monthly flat | Per thread-hour (CPU) or per node-hour (GPU), with tier-based discounts |
| Infrastructure | EU-hosted bare-metal servers, with on-demand expansion into AWS, Google Cloud, and Azure. No queues, no reservations | Own data centers; 30,000+ physical servers |
| Software focus | Blender-first (plus Modo) | Generalist, multi-software (Blender, 3ds Max, Maya, Cinema 4D, V-Ray, Arnold, Redshift, Octane, Corona, Nuke, Katana, RenderMan, and more) |
| Blender versions | Blender 5.1 (current stable) and every version back to 2.75; always updated within days of a new release (widest range) | Not published on the public site |
| Blender add-on support | Broad 3rd-party add-on support: FLIP Fluids and Animation Nodes auto-detected; Graswald, Botaniq, Geo Scatter, Rigify, Procedural Crowds, Molecular, Faceit, DAZ Importer, and more work out of the box or with minor adjustments (full list) | Generic plugin support; no published Blender-specific add-on list |
| Trial | $1 for 24 hours of RenderStreet One (unlimited Blender CPU rendering) | $25 free coupon for new users (General, CPU, or GPU) |
| Upload | Blender addon, web, FTP, REST API | Web platform, desktop client |
| Track record | 112 countries, 130M+ frames, 99% success rate, 13 years | 100+ countries, 400,000+ clients, 15 years |
Pricing and specs verified 2026-05-25. Source: foxrenderfarm.com/pricing.
Pricing: What You Actually Pay
Fox Renderfarm uses a five-tier loyalty pricing scheme where your rate drops as your cumulative spend grows. New users start at the Ordinary rate; the cheapest Diamond tier requires more than $10,000 in lifetime spending to unlock:
- Ordinary (new users): $0.0255/thread/hour (≈ $0.051/core)
- Silver (after $500 spend): $0.02295/thread/hour (≈ $0.0459/core)
- Gold (after $2,000 spend): $0.0204/thread/hour (≈ $0.0408/core)
- Platinum (after $5,000 spend): $0.01785/thread/hour (≈ $0.0357/core)
- Diamond (after $10,000 spend): $0.0153/thread/hour (≈ $0.0306/core)
Most individual artists and small studios will pay the Ordinary or Silver rate. The headline "as low as $0.0306 per core hour" advertised on Fox's Blender page is the Diamond rate; it is not what a new account pays.
CPU example. Take a 1,000-frame animation in Cycles, about 10 minutes per frame on a 32-core (64-thread) server. On RenderStreet One, that is $59.97 flat, and you still have the rest of the month to render whatever else you need. On Fox at the Ordinary tier: 64 threads x 0.167 hours x $0.0255 = $0.27 per frame. Times 1,000 frames = about $272. Even at the Diamond tier (after spending $10,000 with them), the same job costs about $163. RenderStreet saves you between $100 and $212 on a single project, and the gap widens with every additional project the same month.
GPU example. Fox's GPU pricing is per node-hour on 2-card nodes, ranging from $1.80/hour (Ordinary) to $0.90/hour (Diamond). Fox does not publish which GPU model is in those nodes, so the practical performance and VRAM headroom are unknown until you run a test. RenderStreet's GPU rate is $4.49/server-hour on NVIDIA L40s with 48 GB VRAM, disclosed upfront. For a 500-frame Cycles scene at 3 minutes per frame on the L40s (25 hours), RenderStreet costs about $112. The equivalent on Fox depends on which GPU you actually receive and at which tier, which is hard to forecast.
Hardware Transparency
One concrete difference: RenderStreet publishes its GPU spec on every relevant page. NVIDIA L40s, 48 GB VRAM, $4.49/server-hour. You know what is rendering your scene before you upload it.
Fox Renderfarm's public site does not list the GPU model in its render nodes. The Cloud Rendering page, the pricing page, and the Blender page all describe nodes generically. For technical buyers who care about VRAM headroom, RT-core generation, or Cycles GPU performance, that gap matters. You would need to ask before submitting a complex scene.
Blender Depth: Versions, Engines, and Workflow
RenderStreet currently supports Blender 5.1, the latest stable release, and is typically updated within days of each new Blender version. The platform also supports every release back to Blender 2.75, which is the widest range of any render farm. EEVEE Next runs properly on dedicated L40s hardware, and the Blender addon installs directly into Blender's interface for one-click submission. A REST API is available for studios that need to automate job submission.
Fox Renderfarm does not publish a list of supported Blender versions on its public site. The Blender page describes the service in general terms without naming releases or engines. For workflows that rely on a specific Blender LTS or that need to render older project files without upgrading, RenderStreet's transparency on this point is a real advantage.
When Fox Renderfarm Makes Sense
Fox is a reasonable option for studios needing TPN accreditation across many DCC tools, particularly for projects with major film studios that require specific compliance certifications. Their software breadth (V-Ray, Arnold, Redshift, RenderMan, Nuke, Katana, and more) makes them a one-stop service for complex multi-tool pipelines. Heavy and continuous spenders also benefit from the loyalty tier system, where rates drop steadily as cumulative spend grows.
When RenderStreet Is the Right Fit
If Blender is your primary tool and you render more than occasionally, the unlimited plan is hard to beat on value. $59.97/mo, no per-thread math, no loyalty tier to unlock.
RenderStreet's infrastructure is built on bare-metal servers hosted in the EU, with seamless expansion into AWS, Google Cloud, and Azure when on-demand capacity is needed. For artists and studios with EU data-handling requirements, the baseline workload stays on the bare-metal fleet, and any public-cloud expansion runs on established providers with well-known GDPR footprints.
After 130 million frames at a 99% success rate, the platform handles production workloads reliably. The $1 trial activates RenderStreet One for 24 hours, giving unlimited Blender CPU rendering during the trial on production infrastructure before you commit. Per-minute billing on on-demand jobs means you pay for exactly what you use.
Frequently Asked Questions
Is RenderStreet cheaper than Fox Renderfarm for Blender?
For regular rendering, yes. The unlimited plan is $59.97/mo. A single 1,000-frame Cycles project costs around $272 on Fox at the standard new-user rate, or about $163 at their Diamond tier (which requires $10,000+ in lifetime spend to unlock). The more you render each month, the bigger the gap.
Does data handling matter when choosing a render farm?
It can. RenderStreet's infrastructure runs on bare-metal servers hosted in the EU, with on-demand expansion into AWS, Google Cloud, and Azure for additional capacity. Fox Renderfarm operates its own data centers. For studios with EU data-handling requirements or specific contractual obligations, the underlying infrastructure may influence the choice.
Which render farm supports more Blender versions?
RenderStreet currently supports Blender 5.1 (the latest stable release) and every version back to 2.75, including all LTS releases. Fox Renderfarm does not publish a Blender version list on its public site. If you maintain legacy projects, RenderStreet renders them without requiring upgrades.
Can I automate rendering on RenderStreet?
Yes. RenderStreet offers a REST API for programmatic job submission, FTP upload for large file transfers, and a Blender addon for one-click rendering from within Blender. Studios integrate the service into automated pipelines without manual steps.
Ready to render?
$59.97/mo unlimited Blender CPU rendering, or $4.49/server-hour on NVIDIA L40s with 48 GB VRAM. Flat rates, no loyalty tier to unlock, billed by the minute.