Cycles is Blender's physically-based path tracer for production rendering. It supports both CPU and GPU rendering, with ray tracing for accurate global illumination, reflections, and physically-based light simulation.
RenderStreet provides cloud rendering for Cycles projects on NVIDIA L40s GPUs (48 GB VRAM each) and high-core-count CPU servers (48 and 72 threads, up to 256 GB RAM). GPU rendering costs $4.49 per server-hour and CPU rendering $3.00 per server-hour, both billed by the minute.
RenderStreet routes your project to GPU or CPU servers automatically based on the device setting in your .blend file. The RenderStreet Blender addon collects all project assets in one click, including bake caches, linked libraries, and textures.
RenderStreet One offers unlimited Blender CPU rendering for Cycles projects at $59.97 per month, with no per-frame charges and no overage fees.
See the available rendering plans for Blender Cycles.





