Rendering Blender Cycles Projects
at RenderStreet

Cycles is Blender's physically-based path tracer for production rendering. It supports both CPU and GPU rendering, with ray tracing for accurate global illumination, reflections, and physically-based light simulation.

RenderStreet provides cloud rendering for Cycles projects on NVIDIA L40s GPUs (48 GB VRAM each) and high-core-count CPU servers (48 and 72 threads, up to 256 GB RAM). GPU rendering costs $4.49 per server-hour and CPU rendering $3.00 per server-hour, both billed by the minute.

RenderStreet routes your project to GPU or CPU servers automatically based on the device setting in your .blend file. The RenderStreet Blender addon collects all project assets in one click, including bake caches, linked libraries, and textures.

RenderStreet One offers unlimited Blender CPU rendering for Cycles projects at $59.97 per month, with no per-frame charges and no overage fees.

See the available rendering plans for Blender Cycles.

Cycles X

Cycles X is the architectural rewrite of the Cycles engine, released with Blender 3.0 in December 2021. The new GPU kernels deliver 2x to 8x faster rendering in benchmark scenes, with the largest gains in interior scenes that have many light bounces and complex shaders.

The rewrite introduced a more interactive viewport (with new scheduling, sample batching, and adaptive display) and a unified GPU backend system spanning CUDA and OptiX on NVIDIA, HIP on AMD, oneAPI on Intel, and Metal on Apple Silicon.

All Blender 3.0 and later projects on RenderStreet automatically use Cycles X. Upgrading an older project to a newer Blender version brings these performance improvements without any render-setting changes.

GPU and CPU Rendering Options

GPU rendering uses NVIDIA L40s cards (48 GB VRAM, Ada Lovelace architecture) at $4.49 per server-hour. RenderStreet supports both CUDA and OptiX GPU rendering for Cycles on these cards. The OptiX backend uses the cards' dedicated ray tracing units (RT cores) for hardware-accelerated path tracing and supports the OptiX AI denoiser. GPU rendering is well suited to production Cycles scenes with heavy ray tracing, global illumination, and high-poly geometry, within the 48 GB VRAM budget.

CPU rendering uses 48-thread and 72-thread servers with up to 256 GB RAM at $3.00 per server-hour. CPU rendering is the right choice for high-memory scenes that exceed the 48 GB VRAM budget.

Split rendering for ultra-high-resolution stills divides the frame into tiles, distributes them across multiple servers, and stitches the result back into a single image. This is handled automatically by the platform.

Supported Features

RenderStreet supports the full Cycles feature set:

  • OSL shaders - Open Shading Language is fully supported. OSL runs on CPU, and on NVIDIA GPUs through the OptiX backend.
  • Volumetrics, subsurface scattering, and motion blur are fully supported.
  • Multilayer EXR output, render passes, and file output nodes for production compositing.
  • Denoising - both the OptiX AI denoiser (GPU) and OpenImageDenoise (CPU and GPU) are supported as final render denoisers.
  • Color management - AgX (default in current Blender), Filmic, ACES 1.3 and 2.0, Khronos PBR Neutral, and Standard. Custom OCIO configurations can be uploaded with your project for studios using non-default color pipelines.
  • One-click upload via the RenderStreet Blender addon, which collects bake caches, linked libraries, and textures automatically.

BLENDER CYCLES RENDER FARM - WITH GPU

Several versions of Blender available, including the latest
Blender 5.1 with Cycles X, plus 4.5, 4.4, 4.3 LTS, 3.6 LTS, 2.93 LTS, 2.83 LTS
Render still images on multiple servers for faster delivery
Split and automatic stitch for faster still image rendering
Render your Cycles projects on GPU or CPU
Automatic routing of jobs to GPU or CPU based on scene features
Upload your bake caches easily with your project
One-click project upload, complete with bake caches, through our addon
Support for all the features of Cycles
Full-feature support, including OSL
Multilayer EXR output and render passes for compositing
Multilayer EXR output and render passes for compositing pipelines

FREQUENTLY ASKED QUESTIONS

What Blender versions does RenderStreet support for Cycles?

RenderStreet supports Blender 5.1 (with Cycles X), 4.5, 4.4, 4.3 LTS, 3.6 LTS, 2.93 LTS, 2.83 LTS, and older versions back to 2.75. LTS releases receive extended support.

Can I render Cycles projects on GPU?

Yes. RenderStreet supports both CUDA and OptiX GPU rendering for Cycles on NVIDIA L40s cards (48 GB VRAM each) at $4.49 per server-hour, billed by the minute. When your .blend file is set to GPU rendering, RenderStreet automatically routes the job to GPU servers.

Does RenderStreet support OSL shaders?

Yes. Open Shading Language is fully supported in Cycles. OSL runs on CPU, and on NVIDIA GPUs through the OptiX backend. RenderStreet routes your job to GPU or CPU servers based on the device setting in your .blend file.

What is the cheapest way to render Cycles on RenderStreet?

For ongoing CPU work, RenderStreet One ($59.97 per month) provides unlimited Cycles CPU rendering with no per-frame charges. For GPU rendering or one-off projects, the on-demand pay-per-hour plan is available at $4.49 per server-hour for GPU and $3.00 per server-hour for CPU.

RenderStreet by the numbers

  • Over 129 million frames rendered
  • Users in 112 countries
  • 99 percent render success rate
  • 13 years in operation, founded 2012

Ready to render Cycles in the cloud?

Try RenderStreet One for $1 to get 24 hours of unlimited Cycles CPU rendering. Or start with on-demand pay-per-hour rendering at $3 (CPU) or $4.49 (GPU) per server-hour, no commitment required.