Both services focus on Blender. That is where the similarity ends. RenderStreet offers GPU rendering, EEVEE Next, and an unlimited CPU plan at $59.97/mo. Blendergrid focuses exclusively on Cycles and prices each project individually based on a benchmark of the scene.
Blendergrid, founded in 2013, takes a deliberately narrow approach. They benchmark your scene, give you an exact fixed price, and you know what you will pay before rendering starts. If price certainty on individual jobs matters more to you than flexibility or GPU access, that model has a clear appeal.
RenderStreet has been running since 2012. The infrastructure runs on bare-metal servers hosted in the EU and seamlessly expands into AWS, Google Cloud, and Azure on demand for additional capacity. The platform supports Cycles and EEVEE Next across Blender versions from 5.1 back to 2.75, with GPU rendering on NVIDIA L40s at 48 GB VRAM.
Bottom line
Blendergrid is Cycles-only with no GPU offering and no EEVEE support. RenderStreet adds GPU rendering on NVIDIA L40s (48 GB VRAM), full EEVEE Next, and unlimited CPU at $59.97/mo. If your work needs anything beyond Cycles CPU jobs with fixed quotes, RenderStreet covers it.
Quick Comparison
| Feature | RenderStreet | Blendergrid |
|---|---|---|
| Founded | 2012 | 2013 |
| Pricing model | Flat-rate unlimited or per-minute on-demand | Per-project benchmark quote; price is set before rendering starts |
| Render engines | Cycles (Cycles X), EEVEE (EEVEE Next) | Cycles only; EEVEE is on the roadmap but a low priority |
| CPU rendering | Yes; up to 256 GB RAM on high-end nodes | Yes; specific hardware not published |
| GPU rendering | Yes, NVIDIA L40s, 48 GB VRAM, $4.49/server-hour | No GPU offering listed |
| EEVEE support | Yes, including EEVEE Next on dedicated GPU nodes | No |
| Pricing approach | $59.97/mo unlimited (One) or $3.00/server-hour | Exact quote per project after a free benchmark of your scene |
| Software focus | Blender-first (plus Modo) | Blender-only, Cycles-only |
| Blender versions | Blender 5.1 (current stable) and every version back to 2.75; always updated within days of a new release (widest range) | Wide Blender version support; specific lower bound not published |
| Custom scripts and drivers | Supported (Blender's full scripting and add-on environment) | Supported (drivers and Python scripts enabled by default) |
| Blender add-on support | Broad 3rd-party add-on support: FLIP Fluids and Animation Nodes auto-detected; Graswald, Botaniq, Geo Scatter, Rigify, Procedural Crowds, Molecular, Faceit, DAZ Importer, and more work out of the box or with minor adjustments (full list) | Custom add-ons installed on request; FAQ names True Terrain, Toonkit, Animation Nodes |
| Max file size | Handles projects of virtually any size; supports large outputs | 5 TB |
| Trial | $1 for 24 hours of RenderStreet One (unlimited Blender CPU rendering) | Free sample renders included with every benchmark quote |
| Upload | Blender addon, web, FTP, REST API | Blender addon and web upload |
| Infrastructure | EU-hosted bare-metal servers, with on-demand expansion into AWS, Google Cloud, and Azure. No queues, no reservations | Not publicly disclosed |
| Track record | 112 countries, 130M+ frames, 99% success rate, 13 years | 13 years of Blender-only operation |
Pricing and specs verified 2026-05-25. Source: blendergrid.com/pricing.
Pricing: What You Actually Pay
Blendergrid does not publish fixed rates. They benchmark your specific scene, do a few free test renders, and quote a price you accept or decline. The model is honest about what each individual project will cost, but it doesn't let you compare in advance against a subscription.
RenderStreet's pricing is the opposite: published, predictable, and the same every month. $59.97/mo for unlimited Blender CPU rendering on the One plan, or $3.00/server-hour on demand for CPU and $4.49/server-hour for GPU. You can budget a year ahead without surprises.
For a typical 1,000-frame Cycles project at 1080p, public benchmarks of Blendergrid quotes from artists tend to land in the low-to-mid hundreds of dollars per project, depending on scene complexity and samples. RenderStreet's unlimited plan covers that same job (and as many other projects as you can submit that month) for $59.97. For artists who render two or three projects a month, the math is straightforward: a single Blendergrid project usually exceeds several months of RenderStreet's unlimited plan.
And then there is the engine question. If your project uses EEVEE, Cycles GPU, or anything beyond CPU Cycles, Blendergrid does not render it. RenderStreet's $4.49/server-hour L40s nodes do.
GPU and EEVEE: The Capability Gap
This is the largest functional difference between the two services. Blendergrid does not list a GPU offering anywhere on its site, and its FAQ states clearly: "We only support Cycles at the moment. We have plans for supporting Eevee, but since this is considered more of a 'preview engine', it typically doesn't require a render farm to render Eevee projects so the priority on this is low."
EEVEE Next in Blender 4.x and 5.x is no longer a preview engine. People use it in production for motion graphics, stylized animation, archviz walkthroughs, and rapid iteration. If EEVEE is part of your workflow, Blendergrid is not an option.
For Cycles itself, GPU rendering is multiple times faster than CPU on most scenes. Heavy geometry, volumetrics, 4K texture sets, complex shader graphs; all benefit substantially from GPU. RenderStreet's L40s cards with 48 GB VRAM render scenes in minutes that would take hours on CPU, and the same hardware handles EEVEE Next without restriction.
When Blendergrid Makes Sense
If you exclusively use Cycles CPU, render infrequently (once every few months), and value knowing the exact cost of a specific job before committing, Blendergrid's model is straightforward. You upload a .blend, get a quote, decide, and pay exactly that. No subscription, no monthly commitment. The free sample renders included with every quote also give a meaningful preview before any money changes hands. For very occasional rendering with tight per-project budgets, that clarity is genuinely useful.
When RenderStreet Is the Right Fit
If you render more than once a month, or if you use EEVEE or GPU Cycles at all, RenderStreet covers ground that Blendergrid does not.
The unlimited plan removes the question of whether a project is "worth" sending to the farm. You just render. Every frame, every project. $59.97/mo and done.
RenderStreet currently supports Blender 5.1, the latest stable release, and is typically updated within days of each new Blender version. The platform also supports every release back to Blender 2.75, the widest range of any render farm. The bare-metal-EU infrastructure provides a stable base, and the platform expands into AWS, Google Cloud, and Azure on demand when capacity is needed. The Blender addon handles one-click submission, and a REST API and FTP are there for studios with automated pipelines. After 130 million frames at a 99% success rate over 13 years, the service handles production workloads without surprises.
The $1 trial activates RenderStreet One for 24 hours, giving unlimited Blender CPU rendering during the trial. Test with your actual project and compare against a Blendergrid benchmark before you decide.
Frequently Asked Questions
Is RenderStreet cheaper than Blendergrid?
For regular Blender rendering, yes. RenderStreet One at $59.97/mo is unlimited CPU rendering, and you can run as many projects in the month as you want. Blendergrid prices each project individually based on a benchmark of your scene, so even a single typical 1,000-frame Cycles project at 1080p tends to cost more than a full month of RenderStreet's unlimited plan.
Does Blendergrid offer GPU rendering?
Blendergrid does not list a GPU offering on its site, and its FAQ states it only supports the Cycles render engine. If you need GPU rendering or EEVEE, RenderStreet is the option. RenderStreet's L40s GPUs have 48 GB VRAM at $4.49/server-hour.
Does Blendergrid support EEVEE?
Not at the moment. Blendergrid's FAQ states it only supports Cycles and that Eevee support has low priority because Eevee is considered a preview engine. RenderStreet renders EEVEE Next on dedicated NVIDIA L40s GPUs with 48 GB VRAM.
Can I use custom add-ons on either service?
Yes on both. Blendergrid supports custom add-ons on request (its FAQ names True Terrain, Toonkit, and Animation Nodes as examples already installed). RenderStreet has broad 3rd-party add-on support including FLIP Fluids and Animation Nodes auto-detected, plus Graswald, Botaniq, Geo Scatter, Rigify, Procedural Crowds, and many others working out of the box or with minor adjustments.
Ready to render?
$59.97/mo unlimited Blender CPU rendering, or $4.49/server-hour on NVIDIA L40s with 48 GB VRAM. EEVEE Next on dedicated GPUs, Cycles on both CPU and GPU, no project size limits.