EEVEE is the new physically-based rendering engine added to Blender starting with version 2.80. A GPU-only engine based on OpenGL, EEVEE is intended to be a real-time render engine with advanced features (volumetrics, subsurface scattering, ambient occlusion, motion blur and more).
While the EEVEE renders don't generate results identical with Cycles, the render times are significantly faster. The introduction of EEVEE opens up an array of options for artists, from 100% EEVEE renders to combining Cycles and EEVEE for optimum performance and visual eye-candy.
RenderStreet is the first commercial render farm that offered full support for EEVEE and is the most user-recommended Blender render farm.
RenderStreet's technology will have your renders distributed over hundreds of CPU and GPU servers with just a click of a button. This helps speed up even more your EEVEE (or Cycles+EEVEE) animations for lightning-fast delivery, no matter the size of your project. Using RenderStreet's GPU servers, all the advanced functionality in our platform is available with EEVEE as well.
Our second-generation rendering platform for EEVEE has been refined in time and offers optimized processing for an even better cost-performance ratio with this engine.
Rendering with Blender and Eevee is currently supported with our pay-per-hour / on-demand plan, on GPU (see pricing here).