Rendering Blender EEVEE Projects
at RenderStreet

EEVEE is Blender's real-time render engine, focused on speed and interactivity while producing physically-based (PBR) results. EEVEE is based on rasterization, which delivers much faster per-frame render times than full path tracing.

EEVEE uses the same shader node editor as Cycles and renders on GPU.

RenderStreet was the first commercial render farm to support EEVEE and renders EEVEE projects on dedicated GPU infrastructure. Both EEVEE Next (the rewrite released with Blender 4.2 LTS) and the original EEVEE engine are fully supported on the platform.

On RenderStreet, EEVEE projects render on high performance GPUs at $3 per server-hour, billed by the minute. More about GPU rendering.

EEVEE rendering on RenderStreet is offered exclusively on the pay-per-hour GPU plan. There is no minimum spend and no commitment required.

See the available rendering plans for Blender EEVEE.

EEVEE Next

EEVEE Next is the major rewrite of EEVEE's viewport rendering system, released with Blender 4.2 LTS in July 2024. After more than two years of development, the project modernized EEVEE's architecture, addressed technical debt, and overcame design limitations from the original 2017 release.

The rewrite introduced a new shadow system (more stable, higher quality, and memory-efficient), a new global illumination system, support for an unlimited number of lights per scene, improved volumes, motion blur, and depth of field, and a more predictable viewport that handles a wider range of lighting and shading cases.

All projects on RenderStreet using Blender 4.2 LTS or later render with EEVEE Next automatically. Projects using earlier Blender versions continue to render with the original EEVEE engine.

EEVEE Capabilities

EEVEE is well suited to real-time viewport work and to final renders where speed is the priority, including animation, motion graphics, architectural walkthroughs, and stylized rendering. The supported feature set includes:

  • Same shader node editor as Cycles
  • Global illumination, both screen-space and raytraced (EEVEE Next)
  • Volumetrics, subsurface scattering, motion blur, and depth of field
  • Real and vector displacement (Blender 4.2 LTS onward)
  • Virtual shadow maps with shadow-map ray tracing (Blender 4.2 LTS onward)
  • Light probes (irradiance volumes and reflection probes) for indirect lighting
  • Unlimited number of lights per scene (Blender 4.2 LTS onward)
  • View layers and render passes for compositing pipelines

The RenderStreet Blender addon collects all project assets when uploading, including any baked light probes used by your scene.

Why Use a Render Farm for EEVEE?

EEVEE is fast per frame, but animations add up quickly. A 5-second sequence at 30 fps is 150 frames. With ray tracing enabled at high output resolution, each frame can take 30 seconds or more on a single GPU. That is over an hour of wall-clock time on one machine, and longer animations scale linearly from there.

A render farm distributes those frames across many GPU servers in parallel. RenderStreet's RenderWheels system handles frame distribution automatically. This is particularly useful for:

  • Large EEVEE animations
  • Projects that combine EEVEE and Cycles across separate scenes for compositing
  • Projects with ray tracing enabled for indirect lighting and reflections
  • Batch rendering for product configurators, turntables, or variant lookdev

Split rendering is also available for high-resolution EEVEE stills: the frame is divided into tiles, distributed across multiple GPU servers, and stitched back into a single image automatically.

BLENDER EEVEE RENDER FARM - WITH GPU

Several versions of Blender available, including the latest
Blender 2.80 through 5.1, including LTS releases
Frame grouping for optimized rendering of short EEVEE frames
Frame grouping optimizes rendering for short EEVEE frames
On-the-fly video previews of your animation renders
On-the-fly video previews of your animation renders
Support for all the features of EEVEE
Full-feature support for EEVEE on high performance GPUs

FREQUENTLY ASKED QUESTIONS

How much does EEVEE rendering cost on RenderStreet?

EEVEE rendering costs $3 per server-hour, billed by the minute. There is no minimum spend and no commitment required. EEVEE is rendered exclusively on the pay-per-hour GPU plan.

What features does EEVEE support on RenderStreet?

The full EEVEE feature set: shared shader node editor with Cycles, volumetrics, subsurface scattering, motion blur, depth of field, screen-space and ray-traced global illumination (Blender 4.2 LTS onward), light probes, real and vector displacement, virtual shadow maps, and view layers with render passes for compositing.

Can I mix EEVEE and Cycles in the same project?

Yes. To combine EEVEE and Cycles in one project, set up two scenes (one configured with EEVEE, the other with Cycles) and bring them together in the compositor.

Which Blender versions support EEVEE on RenderStreet?

All Blender versions from 2.80 onward support EEVEE on RenderStreet, up to the current 5.1, including LTS releases. Both the original EEVEE and the rewritten EEVEE (released with Blender 4.2 LTS, formerly known as EEVEE Next during development) are fully supported.

RenderStreet by the numbers

  • Over 129 million frames rendered
  • Users in 112 countries
  • 99 percent render success rate
  • 13 years in operation, founded 2012

Ready to render EEVEE in the cloud?

Sign up free and pay only for what you render. EEVEE projects render at $3 per server-hour, billed by the minute, with no minimum spend and no commitment.