EEVEE is Blender's real-time render engine, focused on speed and interactivity while producing physically-based (PBR) results. EEVEE is based on rasterization, which delivers much faster per-frame render times than full path tracing.
EEVEE uses the same shader node editor as Cycles and renders on GPU.
RenderStreet was the first commercial render farm to support EEVEE and renders EEVEE projects on dedicated GPU infrastructure. Both EEVEE Next (the rewrite released with Blender 4.2 LTS) and the original EEVEE engine are fully supported on the platform.
On RenderStreet, EEVEE projects render on high performance GPUs at $3 per server-hour, billed by the minute. More about GPU rendering.
EEVEE rendering on RenderStreet is offered exclusively on the pay-per-hour GPU plan. There is no minimum spend and no commitment required.
See the available rendering plans for Blender EEVEE.



