Blender is an open-source modeling tool, which ships with two rendering engines: Blender Internal and Cycles. In addition to those, various 3rd party engines are available as plug-ins: VRay, RenderMan, LuxRender, YafaRay and others. Cycles supports both CPU and GPU rendering – on NVidia (CUDA) and AMD (OpenCL) cards, while Internal is CPU-only. There is native support for OSL and SSS, as well as a NPR mode with a very fast shader system.
RenderStreet offers full support for Blender, for Cycles, Internal, VRay and LuxBlend (LuxRender plugin). Our platform has support for both CPU and GPU rendering and our advanced analyzers automatically set the maximum performance parameters for each particular project.
RenderStreet’s streamlined interface allows you to sign up and launch your first project in less than 5 minutes .The process is fully automated and every step presents you with clear options and status information. The animations can be previewed in browser as they are rendered, and in some cases so can still images. Most basic operations (changing samples, output format, frame range, etc) can be done without needing to reupload the project file.
For advanced users, several upload and download options are available: plugin, FTP, and an API that can be used to implement one-click integrations in your existing shot management software. Automatic downloads of renders can be set up, so you get the frames as they are being completed for faster turnaround times.